Global Game Jam 2015

On January 23rd to 25th, 28,837 people from around the world gathered together at 518 jam sites to spend 48 hours creating video games at the 2015 Global Game Jam.  Programmers, musicians, artists, writers and more got together into teams and made some crazy games. My team consisted of (from left to right in the photo) […]

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Releasing Space Zombies for Android

Space Zombies, originally a game I designed in Java for computers, has finally been released on mobile. I originally started work on porting Space Zombies to Android using Java and the built in canvas renderer, but found that was too unreliable on anything but the best phones, so I started work on rewriting Space Zombies […]

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New app, Sole Champion, is on the Google Play Store

My first Android app, Sole Champion, is now available for download on the Google Play Store. Sole Champion is an augmented reality game that allows the player to take the action into their world, and play the game on their kitchen table, a desk, or even, given large enough AR cards, the roof of a […]

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Initial release of starfoxPC

Today, starfoxPC has been released and is now available for download at http://starfox.0rleans.com.  It is available for Microsoft Windows, Mac OSX, and Android. StarfoxPC is my final project for GITA 4: AP Computer Science, which I worked on with Josh Gibbs, Bryan Clark, and Christine Fang.  We started this project in April of this year, […]

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