Update to Cardboard Home
Thanks to some suggestions from users on Reddit, I have just implemented several new features in Cardboard Home, and pushed the update to the Google Play Store. This new version includes some neat new features including a new volume adjustment panel, an option to disable the hardware volume buttons, a blacklist to force apps to […]
First release of Cardboard Home
I just finished up the last few basic features of Cardboard Home, and have now made it available for download on the Google Play Store. I had been having some trouble getting the gyroscopic head tracking and magnetic “button” to work because my phone didn’t have the hardware to support those features so I was […]
Cardboard Home
Recently, I started work on a new app for Android called Cardboard Home. Cardboard Home is an Android launcher designed for use with the Google Cardboard virtual reality headset. Cardboard Home is intended to replace a regular launcher when the user places their device inside a Google Cardboard viewer. Unlike a regular launcher, Cardboard Home uses […]
Releasing Space Zombies for Android
Space Zombies, originally a game I designed in Java for computers, has finally been released on mobile. I originally started work on porting Space Zombies to Android using Java and the built in canvas renderer, but found that was too unreliable on anything but the best phones, so I started work on rewriting Space Zombies […]