Space Zombies, originally a game I designed in Java for computers, has finally been released on mobile. I originally started work on porting Space Zombies to Android using Java and the built in canvas renderer, but found that was too unreliable on anything but the best phones, so I started work on rewriting Space Zombies in C# for Unity3D. This process took a while, as I had never written a 2D game using the Unity engine before, but after a few setbacks, I got Space Zombies in Unity on par with my original Space Zombies for computers. I also added support for Google Play Games with achievements and global leaderboards. Below is a link to download Space Zombies from the Google Play Store.
Releasing Space Zombies for Android
Posted in JavaZombies, Programming, Projects, SpaceZombies and tagged C#, Google Play Store, Java, SpaceZombies, Unity3D
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